Wygląd Skill Tree będzie identyczny dla wszystkich, bo jak pewnie wiecie (albo i nie), The War Z nie posiada klas postaci.
Będziemy mogli jednak wybrać, która ścieżka rozwoju jest dla nas bardziej opłacalna, więc po jakimś czasie wykrystalizuje się pewien obraz bohatera i jego specjalności.
Drzewko dzieli się na cztery typy: Physical Tree, Survival Tree, Repair Tree oraz Weapons Tree:
PHYSICAL
Alive and Well 1
Increased health 1
Rule #1 1
Increased Stamina 1
Strong Like Bull 1
Carry more weight 1
No Rest For The Wicked 1
Faster Stamina regeneration 1
Rule #1 2
Increased Stamina 2
No Rest For The Wicked 2
Faster Stamina regeneration 2
Strong Like Bull 2
Carry more weight 2
Alive and Well 2
Increased health 2
WEAPONS
Close combat 1
Increased melee damage 1
On target
Reduce weapon Spread
Close combat 2
Increased melee damage 2
Keep it steady
Lower weapon recoil
Concentration 1
Hold breath longer / sniper
Close combat 3
Increased melee damage 3
Concentration 2
Hold breath longer / sniper
SURVIVAL
Hunger Strike 1
Hunger decreases slower 1
Field Medic 1
Improved bandages 1
Stalker
Quieter footsteps
Survivalist 1
When out of food and water, players health decreases slower 1
Stunt Man 1
Take less fall damage 1
Hunger Strike 2
Hunger decreases slower 2
Field Medic 2
Improved bandages 2
Survivalist 2
When out of food and water, players health decreases slower 2
Stunt Man 2
Take less fall damage 2
Field Medic 3
Improved bandages 3
Hardened
Take less damage overall
Walker Stalker
Lowers detection radius when near zombies
REPAIR
Handyman
Repair items 1
Gunsmith
Repair guns 1
Handyman
Repair items 2
Gunsmith
Repair guns 2
Skille kupujemy… za expa.
Nie wiadomo, kiedy zobaczymy to na (zbugowanych) serwerach.